Dev Log 3 (18/11/2024)


Hi Everyone,

My name is Michele and I’m the main programmer of Neon Nights. My role in the team boils down to coding almost everything in the game. The main areas in which I will be working are gameplay programming and UI programming.

Since the last Devlog we have implemented new features and created new models. From the programming side, the main mechanics we added were the time stop, enemy knockback and player dash. The time stop is activated by pressing the 2 bumpers on an Xbox controller and it would stop everything that is not the player for 3 seconds. On the art side of things, we created new environmental assets such as buildings and trash dumpsters. In terms of the playable character, we have started creating the animations for it to finally implement the correct movements on the project and not just placeholders. Finally, for the VFX we have added attack effects, like an after effect of the swing and particles to the attack.

These weeks we also finalised our GDD and delivered it to our supervisors. We mainly added images, expanded on bullet points and added a programming section.

Moving forward we want to integrate the player model and animations into the playable character for a playtest and adding a room counter to detect how many enemies the player has defeated in a single room to then proceed to the next one. In the art side we are focusing on polishing the player animations, creating more environment assets and enemy models and animations.

We look forward to showing you further developments of our games.

- Michele

Get Y0K.AI

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